Mono.Debugger.Soft.Connection.Connect C# (CSharp) Method

Connect() public method

public Connect ( ) : void
return void
		public void Connect () {
			byte[] buf = new byte [HANDSHAKE_STRING.Length];
			char[] cbuf = new char [buf.Length];

			// FIXME: Add a timeout
			int n = Receive (buf, 0, buf.Length);
			if (n == 0)
				throw new IOException ("DWP Handshake failed.");
			for (int i = 0; i < buf.Length; ++i)
				cbuf [i] = (char)buf [i];

			if (new String (cbuf) != HANDSHAKE_STRING)
				throw new IOException ("DWP Handshake failed.");

			socket.Send (buf);

			receiver_thread = new Thread (new ThreadStart (receiver_thread_main));
			receiver_thread.Start ();

			Version = VM_GetVersion ();

			//
			// Tell the debuggee our protocol version, so newer debuggees can work
			// with older clients
			//

			//
			// Older debuggees might not support this request
			EventHandler<ErrorHandlerEventArgs> OrigErrorHandler = ErrorHandler;
			ErrorHandler = null;
			ErrorHandler += delegate (object sender, ErrorHandlerEventArgs args) {
				throw new NotSupportedException ();
			};
			try {
				VM_SetProtocolVersion (MAJOR_VERSION, MINOR_VERSION);
			} catch (NotSupportedException) {
			}
			ErrorHandler = OrigErrorHandler;
		}
Connection