public override void WriteSymbol(string value)
{
if (Disposed) { throw new ObjectDisposedException("BsonBinaryWriter"); }
if (State != BsonWriterState.Value)
{
ThrowInvalidState("WriteSymbol", BsonWriterState.Value);
}
_buffer.WriteByte((byte)BsonType.Symbol);
WriteNameHelper();
_buffer.WriteString(_binaryWriterSettings.Encoding, value);
State = GetNextState();
}