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Microsoft
Xna
Framework
MacGamePlatform
ResetElapsedTime
Microsoft.Xna.Framework.MacGamePlatform.ResetElapsedTime C# (CSharp) Method
MacGamePlatform Class Documentation
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Open project: procfxgen/MGShaderEditor
ResetElapsedTime()
public
method
public
ResetElapsedTime
( ) :
void
return
void
public override void ResetElapsedTime() { _gameWindow.ResetElapsedTime(); }
MacGamePlatform
BeforeDraw
BeforeRun
BeforeUpdate
BeginScreenDeviceChange
Dispose
EndScreenDeviceChange
EnterBackground
EnterForeground
EnterFullScreen
Exit
ExitFullScreen
GetTitleBarHeight
InitializeMainWindow
MacGamePlatform
OnIsMouseVisibleChanged
Present
ResetElapsedTime
ResetWindowBounds
ResumeUpdatingAndDrawing
StartRunLoop
SuspendUpdatingAndDrawing