public Start ( IGameplayContainer container ) : void | ||
container | IGameplayContainer | |
return | void |
public override void Start(IGameplayContainer container)
{
currentState = "Start";
stateChanged = false;
StateFrames = 0;
Lifetime = 0;
container.GameThink += Update;
if (states.ContainsKey(currentState)) states[currentState].Initialize(Parent);
}