MegaMan.Engine.StateComponent.Start C# (CSharp) 메소드

Start() 공개 메소드

public Start ( IGameplayContainer container ) : void
container IGameplayContainer
리턴 void
        public override void Start(IGameplayContainer container)
        {
            currentState = "Start";
            stateChanged = false;
            StateFrames = 0;
            Lifetime = 0;
            container.GameThink += Update;
            if (states.ContainsKey(currentState)) states[currentState].Initialize(Parent);
        }