public void ChangeMoney(MONEYTYPE type, int value)
{
switch (type)
{
case MONEYTYPE.GOLD:
{
this.ChangeAttribute(UserAttribute.GOLD, value);
break;
}
case MONEYTYPE.GAMEGOLD:
{
this.ChangeAttribute(UserAttribute.GAMEGOLD, value);
break;
}
case MONEYTYPE.STRONGGOLD:
{
this.GetBaseAttr().stronggold += value;
if (this.GetBaseAttr().stronggold > PlayerItem.MAX_GOLD) this.GetBaseAttr().stronggold = PlayerItem.MAX_GOLD;
break;
}
}
}