private Kong_Click ( object sender, |
||
sender | object | |
e | ||
return | void |
private void Kong_Click(object sender, EventArgs e)
{
if (pc.PlayerSound)
{
soundplayer.Stream = Resources.kong;
soundplayer.Play();
}
if (network)
{
checkuser.Chow = false;
checkuser.Pong = false;
checkuser.Kong = true;
checkuser.DarkKong = false;
checkuser.Win = false;
checkuser.Pass = false;
pc.chat.SendObject(checkuser);
}
else
pc.kong(checkuser.Brand);
this.Close();
}