MUDServer.CombatEntity.CombatTask C# (CSharp) Method

CombatTask() public method

public CombatTask ( ) : IEnumerator
return IEnumerator
        public virtual IEnumerator<object> CombatTask()
        {
            while (true) {
                yield return new Sleep(CombatPeriod);
                // Hitrate = 2/3
                // Damage = 2d6
                int damage = Program.RNG.Next(1, 6 - 1) + Program.RNG.Next(1, 6 - 1);
                if (Program.RNG.Next(0, 3) <= 1) {
                    Event.Send(new { Type = EventType.CombatHit, Sender = this, Target = _CombatTarget, WeaponName = "Longsword", Damage = damage });
                    _CombatTarget.Hurt(damage);
                } else {
                    Event.Send(new { Type = EventType.CombatMiss, Sender = this, Target = _CombatTarget, WeaponName = "Longsword" });
                }
            }
        }