void FixCamera()
{
if ((object) _camera == null) {
_camera = GetComponent<Camera> ();
}
_camera.hideFlags = HideFlags.HideInInspector;
_camera.orthographic = true;
_camera.orthographicSize = ScreenHeight * 0.5f;
_camera.nearClipPlane = -501f;
_camera.farClipPlane = 501f;
_camera.useOcclusionCulling = false;
_camera.clearFlags = _clearFlags;
_camera.backgroundColor = _backgroundColor;
_camera.cullingMask = _cullingMask;
_camera.depth = _depth;
CameraTransform = _camera.transform;
}