HoudiniEngineUnity.HEU_ParameterUtility.GetInputNode C# (CSharp) Method

GetInputNode() public static method

public static GetInputNode ( HEU_HoudiniAsset asset, string paramName, int index, GameObject &obj ) : bool
asset HEU_HoudiniAsset
paramName string
index int
obj GameObject
return bool
	public static bool GetInputNode(HEU_HoudiniAsset asset, string paramName, int index, out GameObject obj)
	{
	    obj = null;
	    if (asset == null || asset.Parameters == null)
	    {
		return false;
	    }

	    return asset.Parameters.GetAssetRefParameterValue(paramName, out obj);
	}