public static GetInputNode ( HEU_HoudiniAsset asset, string paramName, int index, GameObject &obj ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
index | int | |
obj | GameObject | |
return | bool |
public static bool GetInputNode(HEU_HoudiniAsset asset, string paramName, int index, out GameObject obj)
{
obj = null;
if (asset == null || asset.Parameters == null)
{
return false;
}
return asset.Parameters.GetAssetRefParameterValue(paramName, out obj);
}