public override void Draw(GameTime gameTime)
{
_spriteBatch.Begin();
_spriteBatch.Draw(_background, new Rectangle(_displayRect.X - 1, _displayRect.Y - 1, _displayRect.Width + 2, _displayRect.Height + 2), new Rectangle(39, 6, 1, 1), Color.White);
_spriteBatch.Draw(_background, _displayRect, new Rectangle(39, 6, 1, 1), Color.Black);
_spriteBatch.End();
foreach (UIElement child in _children)
{
child.Draw(gameTime);
}
}