Gruppe22.Client.Window.AddChild C# (CSharp) Method

AddChild() public method

public AddChild ( UIElement child ) : void
child UIElement
return void
        public void AddChild(UIElement child)
        {
            if (_children.Count == _focusID) child.focus = true;
            _children.Add(child);
        }

Usage Example

Example #1
0
        /// <summary>
        /// A text displayed if the player died
        /// </summary>
        /// <param name="message"></param>
        /// <param name="title"></param>
        private void _ShowEndGame(string message = "You have failed in your mission. Better luck next time.", string title = "Game over!")
        {
            if (_focus is Window)
            {
                _focus.Dispose();
                _interfaceElements.Remove(_focus);
                _toolbar.HandleEvent(true, Backend.Events.ContinueGame, 13);
                _status = Backend.GameStatus.Running;
            }
            _status = Backend.GameStatus.GameOver;
            //            _logic.map.Save("savedroom" + _logic.map.id + ".xml");
            Rectangle rect = center(GraphicsDevice.Viewport.Bounds, 500, 150);
            Window _gameOver = new Window(this, _spriteBatch, Content, rect);
            Statusbox stat;
            rect = inner(rect);
            if (_logic is PureLogic)
            {
                _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Left, rect.Bottom - 40, 80, 32), "New Maps", (int)Backend.Buttons.NewMap));

                if (_logic.map.actors[_playerID].lives > 0)
                {
                    _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Left + 90, rect.Bottom - 40, 150, 32), "Respawn (" + _logic.map.actors[_playerID].lives.ToString() + " left)", (int)Backend.Buttons.Load));
                }
                bool hasSave = false;
                foreach (string dir in Directory.GetDirectories(".\\save"))
                {
                    string tmp = dir.ToLower().Trim();
                    if (tmp.Substring(tmp.LastIndexOf('\\') + 1) != "auto")
                    {
                        hasSave = true;
                        break;
                    }
                }
                if (hasSave)
                    _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 215, rect.Bottom - 40, 65, 32), "Restore", (int)Backend.Buttons.Restore));
                _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 140, rect.Bottom - 40, 65, 32), "Restart", (int)Backend.Buttons.Restart));
                _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 65, rect.Bottom - 40, 65, 32), "Quit", (int)Backend.Buttons.Quit));
            }
            else
            {
                _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Left, rect.Bottom - 40, 80, 32), "Resurrect", (int)Backend.Buttons.Load));
                _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 170, rect.Bottom - 40, 80, 32), "Disconnect", (int)Backend.Buttons.Connect));
                _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 80, rect.Bottom - 40, 80, 32), "Quit", (int)Backend.Buttons.Quit));
            }
            _gameOver.AddChild(stat = new Statusbox(_gameOver, _spriteBatch, Content, center(rect, 450, 200, 0), false, true));
            stat.AddLine(title + "\n \n" + message);

            _interfaceElements.Add(_gameOver);
            _focus = _interfaceElements[_interfaceElements.Count - 1];
        }
All Usage Examples Of Gruppe22.Client.Window::AddChild