internal IfcVertexBasedTextureMap(IfcVertexBasedTextureMap m) : base() { mTextureVertices = new List<int>(m.mTextureVertices.ToArray()); mTexturePoints = new List<int>(m.mTexturePoints.ToArray()); }
internal static IfcVertexBasedTextureMap Parse(string strDef) { IfcVertexBasedTextureMap m = new IfcVertexBasedTextureMap(); int ipos = 0; parseFields(m, ParserSTEP.SplitLineFields(strDef), ref ipos); return m; }