internal static IfcVertexBasedTextureMap Parse(string strDef) { IfcVertexBasedTextureMap m = new IfcVertexBasedTextureMap(); int ipos = 0; parseFields(m, ParserSTEP.SplitLineFields(strDef), ref ipos); return m; }
internal static void parseFields(IfcVertexBasedTextureMap m, List<string> arrFields, ref int ipos) { m.mTextureVertices = ParserSTEP.SplitListLinks(arrFields[ipos++]); m.mTexturePoints = ParserSTEP.SplitListLinks(arrFields[ipos++]); }