static public int SyncFaceDir(IntPtr l)
{
try {
GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
UnityEngine.GameObject a1;
checkType(l, 2, out a1);
self.SyncFaceDir(a1);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}