GameFramework.EntityController.SyncFaceDir C# (CSharp) Method

SyncFaceDir() private method

private SyncFaceDir ( UnityEngine obj ) : void
obj UnityEngine
return void
        internal void SyncFaceDir(UnityEngine.GameObject obj)
        {
            EntityViewModel viewModel = GetEntityView(obj);
            if (null != viewModel) {
                viewModel.SyncSpatial();
            }
        }

Usage Example

Example #1
0
 static public int SyncFaceDir(IntPtr l)
 {
     try {
         GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
         UnityEngine.GameObject         a1;
         checkType(l, 2, out a1);
         self.SyncFaceDir(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }