GameFramework.EntityController.DeadFinish C# (CSharp) Method

DeadFinish() private method

private DeadFinish ( int objId ) : void
objId int
return void
        internal void DeadFinish(int objId)
        {
            EntityViewModel view = GetEntityViewById(objId);
            if (null != view) {
                EntityInfo entity = view.Entity;
                if (null != entity) {
                    entity.DeadTime = 0;
                    entity.NeedDelete = true;
                }
            }
        }

Usage Example

Example #1
0
 static public int DeadFinish(IntPtr l)
 {
     try {
         GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.DeadFinish(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }