public void NotifyAiMeetEnemy(EntityInfo entity)
{
if (null != OnAiMeetEnemy) {
OnAiMeetEnemy(entity);
}
AiSendStoryMessage(entity, "obj_meet_enemy", entity.GetId());
AiSendStoryMessage(entity, "npc_meet_enemy:" + entity.GetUnitId(), entity.GetId());
}