GameFramework.AbstractAiStateLogic.AiSendStoryMessage C# (CSharp) Method

AiSendStoryMessage() public method

public AiSendStoryMessage ( EntityInfo entity, string msgId ) : void
entity EntityInfo
msgId string
return void
        public void AiSendStoryMessage(EntityInfo entity, string msgId, params object[] args)
        {
            if (null != OnAiSendStoryMessage) {
                OnAiSendStoryMessage(entity, msgId, args);
            }
        }

Usage Example

        internal static void DoMoveCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic)
        {
            //执行状态处理
            AiData_ForMoveCommand data = GetAiDataForMoveCommand(entity);

            if (null == data)
            {
                return;
            }

            if (!data.IsFinish)
            {
                if (WayPointArrived(entity, data))
                {
                    Vector3 targetPos = new Vector3();
                    MoveToNext(entity, data, ref targetPos);
                    if (!data.IsFinish)
                    {
                        logic.NotifyAiPursue(entity, targetPos);
                    }
                }
                else
                {
                    AiStateInfo info = entity.GetAiStateInfo();
                    info.Time += deltaTime;
                    if (info.Time > 500)
                    {
                        info.Time = 0;
                        Vector3 targetPos = data.WayPoints[data.Index];
                        logic.NotifyAiPursue(entity, targetPos);
                    }
                }
            }

            //判断是否状态结束并执行相应处理
            if (data.IsFinish)
            {
                logic.AiSendStoryMessage(entity, "npc_arrived:" + entity.GetUnitId(), entity.GetId());
                logic.AiSendStoryMessage(entity, "obj_arrived", entity.GetId());
                logic.NotifyAiStopPursue(entity);
                logic.ChangeToState(entity, (int)AiStateId.Idle);
            }
        }
All Usage Examples Of GameFramework.AbstractAiStateLogic::AiSendStoryMessage