public string[] GetFullPathsInStreamingAssets( List< string > sampleNames )
{
int i;
GATSampleInfo info;
List< string > pathsList = new List<string>( sampleNames.Count );
string path;
for( i = 0; i < _sampleInfos.Count; i++ )
{
info = _sampleInfos[ i ];
if( sampleNames.Contains( info.Name ) )
{
path = info.GetStreamingAssetFullPath();
if( path == null )
{
#if UNITY_EDITOR
Debug.LogError( info.FileName + " is not in a streaming asset." );
#endif
continue;
}
else
{
pathsList.Add( path );
}
}
}
string[] res = new string[ pathsList.Count ];
pathsList.CopyTo( res );
return res;
}