FSO.Client.UI.Screens.CoreGameScreen.MessageController_OnSendMessage C# (CSharp) Method

MessageController_OnSendMessage() private method

private MessageController_OnSendMessage ( string message, string GUID ) : void
message string
GUID string
return void
        private void MessageController_OnSendMessage(string message, string GUID)
        {
            //TODO: Implement special packet for message (as opposed to letter)?
            //Don't send empty strings!!
            Network.UIPacketSenders.SendLetter(Network.NetworkFacade.Client, message, "Empty", GUID);
        }