FSO.Client.UI.Screens.CoreGameScreen.InitTestLot C# (CSharp) Method

InitTestLot() public method

public InitTestLot ( string path, bool host ) : void
path string
host bool
return void
        public void InitTestLot(string path, bool host)
        {
            if (Connecting) return;

            if (vm != null) CleanupLastWorld();

            World = new LotView.World(GameFacade.Game.GraphicsDevice);
            GameFacade.Scenes.Add(World);

            VMNetDriver driver;
            if (host)
            {
                driver = new VMServerDriver(37564, null);
            }
            else
            {
                Connecting = true;
                ConnectingDialog = new UILoginProgress();

                ConnectingDialog.Caption = GameFacade.Strings.GetString("211", "1");
                ConnectingDialog.ProgressCaption = GameFacade.Strings.GetString("211", "24");
                //this.Add(ConnectingDialog);

                UIScreen.ShowDialog(ConnectingDialog, true);

                driver = new VMClientDriver(path, 37564, ClientStateChange);
            }

            vm = new VM(new VMContext(World), driver, new UIHeadlineRendererProvider());
            vm.Init();
            vm.LotName = (path == null) ? "localhost" : path.Split('/').LastOrDefault(); //quick hack just so we can remember where we are

            if (host)
            {
                //check: do we have an fsov to try loading from?

                string filename = Path.GetFileName(path);
                try
                {
                    using (var file = new BinaryReader(File.OpenRead(Path.Combine(FSOEnvironment.UserDir, "LocalHouse/")+filename.Substring(0, filename.Length-4)+".fsov")))
                    {
                        var marshal = new SimAntics.Marshals.VMMarshal();
                        marshal.Deserialize(file);
                        vm.Load(marshal);
                        vm.Reset();
                    }
                }
                catch (Exception) {
                    short jobLevel = -1;

                    //quick hack to find the job level from the chosen blueprint
                    //the final server will know this from the fact that it wants to create a job lot in the first place...

                    try
                    {
                        if (filename.StartsWith("nightclub") || filename.StartsWith("restaurant") || filename.StartsWith("robotfactory"))
                            jobLevel = Convert.ToInt16(filename.Substring(filename.Length - 9, 2));
                    }
                    catch (Exception) { }

                    vm.SendCommand(new VMBlueprintRestoreCmd
                    {
                        JobLevel = jobLevel,
                        XMLData = File.ReadAllBytes(path)
                    });
                }
            }

            uint simID = (uint)(new Random()).Next();
            vm.MyUID = simID;

            vm.SendCommand(new VMNetSimJoinCmd
            {
                ActorUID = simID,
                HeadID = GlobalSettings.Default.DebugHead,
                BodyID = GlobalSettings.Default.DebugBody,
                SkinTone = (byte)GlobalSettings.Default.DebugSkin,
                Gender = !GlobalSettings.Default.DebugGender,
                Name = GlobalSettings.Default.LastUser
            });

            LotController = new UILotControl(vm, World);
            this.AddAt(0, LotController);

            vm.Context.Clock.Hours = 10;
            if (m_ZoomLevel > 3)
            {
                World.Visible = false;
                LotController.Visible = false;
            }

            if (host)
            {
                ZoomLevel = 1;
                ucp.SetInLot(true);
            } else
            {
                ZoomLevel = Math.Max(ZoomLevel, 4);
            }

            if (IDEHook.IDE != null) IDEHook.IDE.StartIDE(vm);

            vm.OnFullRefresh += VMRefreshed;
            vm.OnChatEvent += Vm_OnChatEvent;
            vm.OnEODMessage += LotController.EODs.OnEODMessage;
        }