public void AddTextureDiffuse( LoaderTempTexture _Texture )
{
if ( m_TexturesDiffuse.ContainsKey( _Texture.Name ) )
throw new Exception( "Material \"" + m_Name + "\" already contains a DIFFUSE texture named \"" + _Texture.Name + "\"!" );
_Texture.GenerateMipMaps = m_Owner.GenerateMipMapsDiffuse;
m_TexturesDiffuse[_Texture.Name] = _Texture;
}