FBX.SceneLoader.Objects.Material.AddTextureDiffuse C# (CSharp) Method

AddTextureDiffuse() public method

Adds a diffuse texture to the material
public AddTextureDiffuse ( LoaderTempTexture _Texture ) : void
_Texture LoaderTempTexture The texture to add
return void
        public void AddTextureDiffuse( LoaderTempTexture _Texture )
        {
            if ( m_TexturesDiffuse.ContainsKey( _Texture.Name ) )
                throw new Exception( "Material \"" + m_Name + "\" already contains a DIFFUSE texture named \"" + _Texture.Name + "\"!" );

            _Texture.GenerateMipMaps = m_Owner.GenerateMipMapsDiffuse;
            m_TexturesDiffuse[_Texture.Name] = _Texture;
        }