public void AddTexture( LoaderTempTexture _Texture )
{
if ( m_TexturesRegular.ContainsKey( _Texture.Name ) )
throw new Exception( "Material \"" + m_Name + "\" already contains a GENERIC texture named \"" + _Texture.Name + "\"!" );
_Texture.GenerateMipMaps = m_Owner.GenerateMipMapsRegular;
m_TexturesRegular[_Texture.Name] = _Texture;
}