Entitas.Systems.TearDown C# (CSharp) Method

TearDown() public method

public TearDown ( ) : void
return void
        public virtual void TearDown()
        {
            for (int i = 0; i < _tearDownSystems.Count; i++) {
                _tearDownSystems[i].TearDown();
            }
        }

Usage Example

        internal void End()
        {
            //
            // mmGame calls End() when scene changes, before new scene is created
            //
            EntitySystems.TearDown();
            EntitySystems.ClearReactiveSystems();
            EntityContext.DestroyAllEntities();

            //SceneSystems.TearDown();
            //SceneContext.DestroyAllEntities();
        }
All Usage Examples Of Entitas.Systems::TearDown