public virtual void Cleanup() { for (int i = 0; i < _cleanupSystems.Count; i++) { _cleanupSystems[i].Cleanup(); } }
void Update() { if (PhotonNetwork.isMasterClient) { if (!_serverSystemsInitialized) { _serverSystemsInitialized = true; _serverSystems.Initialize(); } _serverSystems.Execute(); _serverSystems.Cleanup(); } _systems.Execute(); _systems.Cleanup(); }