private static void Events_OnLoad(object sender, EventArgs e)
{
if (loaded)
{
return;
}
loaded = true;
playerList = new List<Hero>();
RotSpeedDictionary = new Dictionary<float, double>();
RotTimeDictionary = new Dictionary<float, float>();
SpeedDictionary = new Dictionary<float, Vector3>();
TrackTable = new List<Prediction>();
predictionDrawings = new Dictionary<float, ParticleEffect>();
lastRotRDictionary = new Dictionary<float, float>();
Events.OnUpdate += SpeedTrack;
}