private static void Events_OnClose(object sender, EventArgs e)
{
loaded = false;
Events.OnUpdate -= SpeedTrack;
playerList = new List<Hero>();
RotSpeedDictionary = new Dictionary<float, double>();
RotTimeDictionary = new Dictionary<float, float>();
SpeedDictionary = new Dictionary<float, Vector3>();
TrackTable = new List<Prediction>();
predictionDrawings = new Dictionary<float, ParticleEffect>();
}