public TileData GetTileData(IntVector3 p) { return m_tileGrid[p.Z, p.Y, p.X]; }
public IEnumerable <Direction> GetValidDirs(IntVector3 p) { foreach (var d in DirectionExtensions.CardinalUpDownDirections.ToArray()) { var dst = p + d; if (m_terrain.Contains(dst) && m_terrain.GetTileData(dst).IsWaterPassable) { yield return(d); } } }