void CreateStairs()
{
for (int z = m_size.Depth - 1; z > 1; z -= 2)
{
var center = new IntVector2(m_random.Next(m_size.Width), m_random.Next(m_size.Height));
foreach (var p in IntVector2.SquareSpiral(center, m_size.Width))
{
if (m_size.Plane.Contains(p) == false)
continue;
var p1 = new IntVector3(p, z);
var td1 = GetTileData(p1);
if (td1.IsClear == false)
continue;
var p2 = new IntVector3(p, z - 2);
var td2 = GetTileData(p2);
if (td2.IsClear == false)
continue;
SetTileData(p1, TileData.EmptyTileData);
td2.ID = TileID.Stairs;
td2.MaterialID = MaterialID.Granite;
SetTileData(p1.Down, td2);
SetTileData(p2, td2);
break;
}
}
}