DungeonMasterEngine.DungeonContent.DungeonLevel.DungeonLevel C# (CSharp) Method

DungeonLevel() public method

public DungeonLevel ( Dungeon d, IEnumerable t, IEnumerable creatures, int levelIndex, Tile>.IReadOnlyDictionary positions, Tile startTile, Microsoft.Xna.Framework.Graphics.Texture2D minimap ) : System.Collections.Generic
d Dungeon
t IEnumerable
creatures IEnumerable
levelIndex int
positions Tile>.IReadOnlyDictionary
startTile Tile
minimap Microsoft.Xna.Framework.Graphics.Texture2D
return System.Collections.Generic
        public DungeonLevel(Dungeon d, IEnumerable<Tile> t, IEnumerable<Creature> creatures, int levelIndex, IReadOnlyDictionary<Point,Tile> positions, Tile startTile, Texture2D minimap)
        {
            TilesPositions = positions;

            dungeon = d;
            Tiles = t;
            StartTile = startTile;
            LevelIndex = levelIndex;
            MiniMap = minimap;
            Creatures = creatures;
        }
    }
DungeonLevel