public DungeonLevel ( |
||
d | ||
t | IEnumerable |
|
creatures | IEnumerable |
|
levelIndex | int | |
positions | Tile>.IReadOnlyDictionary | |
startTile | Tile | |
minimap | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | System.Collections.Generic |
public DungeonLevel(Dungeon d, IEnumerable<Tile> t, IEnumerable<Creature> creatures, int levelIndex, IReadOnlyDictionary<Point,Tile> positions, Tile startTile, Texture2D minimap)
{
TilesPositions = positions;
dungeon = d;
Tiles = t;
StartTile = startTile;
LevelIndex = levelIndex;
MiniMap = minimap;
Creatures = creatures;
}
}