internal void CheckValidTransform()
{
if (this.body == null) return;
MathF.CheckValidValue(this.body.Position.X);
MathF.CheckValidValue(this.body.Position.Y);
MathF.CheckValidValue(this.body.Rotation);
MathF.CheckValidValue(this.body.LinearVelocity.X);
MathF.CheckValidValue(this.body.LinearVelocity.Y);
MathF.CheckValidValue(this.body.AngularVelocity);
}