Drought.Entity.MovableEntity.checkStaticCollision C# (CSharp) Method

checkStaticCollision() public static method

public static checkStaticCollision ( MovableEntity a, MovableEntity b ) : bool
a MovableEntity
b MovableEntity
return bool
        public static bool checkStaticCollision(MovableEntity a, MovableEntity b)
        {
            float xDiff = a.position.X - b.position.X;
            float yDiff = a.position.Y - b.position.Y;
            double dist = Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
            return (dist < a.radius + b.radius);
        }