Choreoh.MainWindow.kinectSensorChooser1_KinectSensorChanged C# (CSharp) Method

kinectSensorChooser1_KinectSensorChanged() private method

private kinectSensorChooser1_KinectSensorChanged ( object sender, System.Windows.DependencyPropertyChangedEventArgs e ) : void
sender object
e System.Windows.DependencyPropertyChangedEventArgs
return void
        void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            KinectSensor oldSensor = (KinectSensor)e.OldValue;

            StopKinect(oldSensor);

            KinectSensor newSensor = (KinectSensor)e.NewValue;
            sensor = newSensor;
            if (newSensor == null)
            {
                return;
            }

            var parameters = new TransformSmoothParameters
            {
                Smoothing = 0.75f,
                Correction = 0.0f,
                Prediction = 0.0f,
                JitterRadius = 0.05f,
                MaxDeviationRadius = 0.04f
            };

            newSensor.SkeletonStream.Enable(parameters);

            newSensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(newSensor_AllFramesReady);
            // DELETE THIS TEMPRECORD
            // newSensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(tempRecord);

            newSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
            newSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
            newSensor.SkeletonStream.Enable();
            this.preSpeechRecognizer = this.CreateSpeechRecognizerPreRecording();
            this.postSpeechRecognizer = this.CreateSpeechRecognizerPostRecording();

            try
            {
                newSensor.Start();
            }
            catch (System.IO.IOException)
            {
                kinectSensorChooser1.AppConflictOccurred();
            }

            if (sensor != null)
            {
                // NOTE: Need to wait 4 seconds for device to be ready to stream audio right after initialization
                this.readyTimer = new DispatcherTimer();
                this.readyTimer.Tick += this.ReadyTimerTick;
                this.readyTimer.Interval = new TimeSpan(0, 0, 4);
                this.readyTimer.Start();
            }
        }