ChessDotNet.Tests.ChessGameTests.TestGetValidMovesBlackBishop C# (CSharp) Method

TestGetValidMovesBlackBishop() private method

private TestGetValidMovesBlackBishop ( ) : void
return void
        public static void TestGetValidMovesBlackBishop()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, o, kw, o, kb, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, bb, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.Black);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.D, 4));
            List<Move> expected = new List<Move>()
            {
                new Move("D4", "A1", Player.Black),
                new Move("D4", "B2", Player.Black),
                new Move("D4", "C3", Player.Black),
                new Move("D4", "E5", Player.Black),
                new Move("D4", "F6", Player.Black),
                new Move("D4", "G7", Player.Black),
                new Move("D4", "H8", Player.Black),
                new Move("D4", "G7", Player.Black),
                new Move("D4", "F6", Player.Black),
                new Move("D4", "E5", Player.Black),
                new Move("D4", "C3", Player.Black),
                new Move("D4", "B2", Player.Black),
                new Move("D4", "A1", Player.Black)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests