void Start()
{
_checkpointData.SpawnLocation = GetComponentInChildren<Transform>().position;
_player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerStats>();
_spiritGun = GameObject.Find("Gun").GetComponent<SpiritGun>();
_checkpointData.SpawnLocation = transform.GetChild(0).transform.position;
EventManager.AddListener((int) GameManagerScript.GameEvents.LoadlastCheckpoint, OnLoadLastCheckpoint);
}