void OnLoadLastCheckpoint(Component poster, object checkpointData)
{
CheckpointClass.Checkpoint.CheckpointData newCheckpointData = (CheckpointClass.Checkpoint.CheckpointData) checkpointData;
//Reset all bullet boxes.
foreach( GameObject BulletBox in newCheckpointData.BulletBoxes)
{
BulletBox.SetActive(true);
}
foreach( GameObject Enemy in newCheckpointData.Enemies)
{
Enemy.SetActive(true);
}
}