CapDemo.GUI.Add_New_Game.SavePhaseSetting C# (CSharp) Method

SavePhaseSetting() public method

public SavePhaseSetting ( ) : void
return void
        public void SavePhaseSetting()
        {
            bool check = false;
            foreach ( Add_Phase item in ps.flp_Phase.Controls)
            {
                Phase.IDContest = IdContest;
                Phase.NamePhase = item.txt_PhaseName.Text.Trim();
                Phase.Sequence = Convert.ToInt32(item.txt_Sequence.Text.Trim());
                Phase.ScorePhase = Convert.ToInt32(item.txt_Score.Text.Trim());
                Phase.MinusPhase = Convert.ToInt32(item.txt_Minus.Text.Trim());
                Phase.TimePhase = Convert.ToInt32(item.txt_Time.Text.Trim());
                if (PhaseBL.AddPhase(Phase))
                {
                    check = true;
                }
                else
                {
                    check = false;
                }
            }
            if (check==true)
            {
                QuestionSetting qs = new QuestionSetting(IdContest);
                pnl_CreateSetup.Controls.Clear();
                pnl_CreateSetup.Controls.Add(qs);
                btn_Back.Visible = true;
                i++;
                lbl_Status.Text = i.ToString() + "/5";
                PhaseSetting++;
            }
            else
            {
                MessageBox.Show("Thiết đặt giai đoạn bị lỗi. Vui lòng kiểm tra lại thông tin.", "Lỗi", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }