CameraTools.PanneableCameraBehaviour.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( IInputDeviceTouchData inputDevice, Transform levelLimitMin, Transform levelLimitMax ) : void
inputDevice IInputDeviceTouchData
levelLimitMin UnityEngine.Transform
levelLimitMax UnityEngine.Transform
return void
        public void Initialize(IInputDeviceTouchData inputDevice, Transform levelLimitMin, Transform levelLimitMax)
        {
            this.inputDevice = inputDevice;
            this.levelLimitMin = levelLimitMin;
            this.levelLimitMax = levelLimitMax;
        }