public static bool WalkToTurrent(Lane lane, Buildings.TurrentTier tier, float distance, bool allyTurrent = true)
{
if (allyTurrent)
return Player.IssueOrder(GameObjectOrder.MoveTo,
Player.Posistion.Extend(
Buildings.Ally.Turrents.First(x => x.Position.IsInLane(lane) && x.GetTurrentTier() == tier)
.Position, distance).To3DWorld());
return Player.IssueOrder(GameObjectOrder.MoveTo,
Buildings.Enemy.Turrents.First(x => x.Position.IsInLane(lane) && x.GetTurrentTier() == tier)
.Position.RandomPoint(10));
}