CameraBuddy.Spectate.Core.Movement.GetPointsOnCirlce C# (CSharp) Method

GetPointsOnCirlce() public static method

public static GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
origin System.Vector3
radius float
steps float
return System.Vector3[]
        public static Vector3[] GetPointsOnCirlce(Vector3 origin, float radius, float steps = 50)
        {
            var points = new List<Vector3>();
            var origin2D = origin.To2D();
            for (float a = 0; a < 360; a = a + steps) // For each angle via steps
            {
                var x = origin2D.X + (radius * Math.Cos(a.ToRadians()));
                var y = origin2D.Y + (radius * Math.Sin(a.ToRadians()));
                points.Add(new Vector3((float)x, (float)y, origin.Z));
            }
            return points.ToArray();
        }
        public static Vector3[] GetPossiableMovements(Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500)