CSharpGL.ZeroIndexBuffer.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            int primCount = this.PrimCount;
            if (primCount < 1)
            {
                return string.Format("error: primCount is less than 1.");
            }
            else if (primCount == 1)
            {
                return string.Format("OpenGL.DrawArrays({0}, {1}, {2})",
                    this.Mode, this.FirstVertex, this.RenderingVertexCount);
            }
            else
            {
                return string.Format("OpenGL.glDrawArraysInstanced({0}, {1}, {2}, {3})",
                    this.Mode, this.FirstVertex, this.RenderingVertexCount, this.PrimCount);
            }
        }