private void DoOpenGLDraw(PaintEventArgs e)
{
//vec4 clearColor = this.Scene.ClearColor.ToVec4();
//OpenGL.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
// Clear the color and depth buffer.
//OpenGL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT | OpenGL.GL_STENCIL_BUFFER_BIT);
this.Scene.Render();
//this.PointToClient(Control.MousePosition));
}