CSharpGL.CameraHelper.GetRight C# (CSharp) Method

GetRight() public static method

Get right vector in world space.
public static GetRight ( this camera ) : vec3
camera this
return vec3
        public static vec3 GetRight(this IViewCamera camera)
        {
            vec3 back = camera.Position - camera.Target;
            vec3 result = camera.UpVector.cross(back);
            return result;
        }