public void OP_BONE()
{
var BoneMatrices = &SkinningState->BoneMatrix0;
//Console.WriteLine("{0}.{1} -> {2}", SkinningState->CurrentBoneIndex / 12, SkinningState->CurrentBoneIndex % 12, Float1);
BoneMatrices[SkinningState->CurrentBoneIndex / 12].WriteAt(SkinningState->CurrentBoneIndex % 12, Float1);
SkinningState->CurrentBoneIndex++;
}