public void GetDrawBufferTextureAndLock(DrawBufferKey Key, Action<DrawBufferValue> Action)
{
var RenderBuffer = GetDrawBufferTexture(Key);
if (RenderBuffer != null)
{
RenderBuffer.Lock();
try
{
Action(RenderBuffer);
}
finally
{
RenderBuffer.Unlock();
}
}
else
{
Action(null);
}
}