public void DrawVideo(uint FrameBufferAddress, OutputPixel* OutputPixel, int Width, int Height)
{
var DrawBuffer = GetOrCreateDrawBufferTexture(new DrawBufferKey()
{
Address = FrameBufferAddress,
});
DrawBuffer.Bind();
//GL.DrawPixels(Width, Height, PixelFormat.Bgra, PixelType.UnsignedInt8888Reversed, new IntPtr(OutputPixel));
DrawBuffer.Unbind();
Console.WriteLine("DrawVideo: {0:X8}, {1}x{2}", FrameBufferAddress, Width, Height);
}