private void DrawPlayers(RenderTarget window, int left, int top, int width, int height)
{
foreach (var player in ServiceLocator.WorldManager.PlayerManager.GetPlayers())
{
if (player.Position.X < left || player.Position.X > (left + width)) continue;
if (player.Position.Y < top || player.Position.Y > (top + height)) continue;
player.Draw(window);
}
}