CEngineSharp_Client.World.Map.Draw C# (CSharp) Method

Draw() public method

public Draw ( RenderWindow window ) : void
window SFML.Graphics.RenderWindow
return void
        public void Draw(RenderWindow window)
        {
            var camera = ServiceLocator.WorldManager.PlayerManager.GetPlayer(ServiceLocator.WorldManager.PlayerManager.ClientID).Camera;

            var left = (int)(camera.ViewRect.Left / 32);
            var top = (int)(camera.ViewRect.Top / 32);

            var width = left + (int)(camera.ViewRect.Width / 32) + 2;
            var height = top + (int)(camera.ViewRect.Height / 32) + 1;

            if (width > this.Width)
                width = this.Width;

            if (height > this.Height)
                height = this.Height;

            this.DrawLowerTiles(window, left, top, width, height);

            this.DrawMapItems(window, left, top, width, height);

            this.DrawPlayers(window, left, top, width, height);

            this.DrawNpcs(window, left, top, width, height);

            this.DrawUpperTiles(window, left, top, width, height);
        }